This is a quick note to thank your organisation for the prompt and efficient manner with which an Autodesk authorisation problem was dealt with. Within twenty minutes of my call being logged an engineer had called back to talk through the resolution of the difficulty. Following this a new authorisation code was issued which enabled the software, thereby overcoming a problem within an hour that has been hampering us for several days.  Please pass on our thanks to the staff concerned.

Cartographical Surveys Ltd

Autodesk 3ds Max 2010

Autodesk® 3ds Max® software is a full-featured 3D modeling, animation, rendering, and visual effects solution used to produce top-selling games and award-winning film and video content.  

Autodesk 3ds Max 2010

3ds Max is renowned for its ready-to-use, template-based character rigging system, robust modeling and texturing toolsets, and unlimited free network rendering with the integrated mental ray® software.

3ds Max 2010 introduces innovative new creative tools to help you shape your worlds the way you want;  powerful new referencing and scene management capabilities to manage complex scenes with ease; and an unprecedented level of support for software interoperability and pipeline integration to customize, extend and integrate 3ds Max into existing pipelines.

NEW  Features in Autodesk 3ds Max 2010

Shape your worlds the way you want.

  • The new Graphite modeling tools represent a modern approach to 3D modeling—over 100 tools for freeform sculpting, texture painting, and advanced polygonal modeling, unified in an innovative user interface. Now artists can experience extreme creativity with this extensive new toolset.
  • Bring your vision to life with realistic water, fire, smoke, and other particle effects with PFlowAdvanced, a comprehensive particle design system. PFlowAdvanced also includes the new PFlowElements library with at least 100 samples created by an industry-leading effects artist. 
  • The third generation of Review technology represents a major leap forward in viewport display, helping take the guesswork out of final renders. It offers support for ambient occlusion, High Dynamic Range Image (HDRI)-based lighting, soft shadows, hardware anti-aliasing, interactive exposure control, and the revolutionary mental mill® shader technology.

Manage scene complexity with ease.

  • Create powerful referencing workflows to organize complex scenes easily by treating multiple objects and scenes as a single Container object. Set rules for the Container to control access to its content in collaborative environments. Fast loading and unloading of containers helps you improve performance and reduce memory requirements.
  • The new Material Explorer simplifies the way artists interact with objects and materials. Navigate all rendering-related assets in the scene, perform operations on multiple objects, or inspect individual materials. The Material Explorer also lets you replace materials—making iterations much easier, even in highly complex scenes.  
  • Intelligently simplify geometry with the new ProOptimizer technology. Retain visual fidelity with support for explicit normals, symmetry, UV boundaries, and texture edges.
  • Significantly reduce errors in your pipeline using the new xView mesh analyzer technology. Providing in-viewport reporting on several types of mesh errors like overlapping UVs, duplicate faces, isolated vertices, and other geometry errors, xView helps you avoid costly mistakes early in the design process when mistakes are easier to fix.
  • Work faster with expanded multicore processor support with multi-threaded mesh display processing algorithms and the xView mesh analyzer. Combined with the many graphic processing unit (GPU) optimizations previously made, users will benefit from a much more responsive viewport experience.

Take advantage of software interoperability and pipeline integration.

  • 3ds Max 2010 is the first animation package to integrate the mental images powerful mental mill technology. This means that 3ds Max users will be able to develop, test and maintain hardware-agnostic shaders and complex shader graphs for hardware and software rendering with real-time visual feedback – no programming skills required. 
  • Improved interoperability with Autodesk® Mudbox® software is provided through enhanced OBJ support along with polygon optimization using ProOptimizer. Bake normal and displacement maps in Mudbox and then render them seamlessly with 3ds Max 2010. 
  • Enhanced Autodesk® FBX® software data translation fidelity improves interoperability between 3ds Max and other Autodesk products such as Autodesk® MotionBuilder®, Autodesk® Toxik® and Autodesk® Maya® software.
  • Additional support for C# and .NET gives developers the access they need to customize, extend, and integrate 3ds Max into their existing pipelines. A new MAXScript debugger with line-number support helps identify problems in customized scripts.