Autodesk 3ds Max 2011
Autodesk® 3ds Max® 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing higher-quality images in less time.
Autodesk 3ds Max 2011
Autodesk® 3ds Max® 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing higher-quality images in less time. Significant enhancements to the modeling and texturing toolset, accessed through a new in-context user interface, help accelerate everyday workflows, while non-destructive layered editing of Containers helps facilitate collaboration in parallel. Meanwhile, fully-integrated, high-performance toolsets for creating, managing, and animating characters help quickly bring scenes to life. And, with a new node-based material editor, a high-quality hardware renderer, in-viewport display of texture maps and materials, and a fully-featured HDR-capable compositor, creating stunning, photo-realistic images is easier than ever.
New Features in Autodesk 3ds Max 2011
- Slate Material Editor
More easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks.
- Quicksilver Hardware Renderer
Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce higher-quality images at incredible speeds.
- Local Edits to Containers
Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content.
- Modeling and Texturing Enhancements
Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.
- Viewport Display of 3ds Max Materials
Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render— with the new ability to view most 3ds Max texture maps and materials in the viewport.
- 3ds Max Composite
Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a full-featured, highperformance, HDR-capable compositor, based on technology from Autodesk® Toxik™ software.
- In-Context Direct Manipulation UI
Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modelling tools that help eliminate unnecessary mouse movement away from the model.
- CAT Integration
More easily create and manage characters, and layer, load, save, remap, and mirror animations with the Character Animation Toolkit (CAT).
- User Interface Customization
Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable user interface layouts.
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